26 aug, 2017 - v2.0 beta4

Bug fixes:

  • Fixed a little mistake on the NETPLAY OPTIONS menu;
  • On Team games where the Team colored Trip Bombs option is On, neutral Trip Bombs are now Gray Colored instead of using Player1 team color (e.g. on E1L3);

24 aug, 2017 - v2.0 beta3

Bug fixes:

  • Neutral Flag for the 1-Flag CTF mode now uses Hi-Tag 0 instead of 5;

27 jul, 2017 - v2.0 beta2

New stuff:

  • New menu NETPLAY OPTIONS, where you can set most of nDuke new features without having to deal with console commands;
  • Map Held Mode (can be set on the menus);
  • Clock can now also be set on the menus;
  • Mirrors with pal4 are now unbreakable, like in EDuke32;

Bug fixes:

  • Fixed an imprecision on the clock;

24 jul, 2017 - v2.0 beta

New stuff:

  • New game modes: CTF, 1-Flag CTF and Attack/Deffense CTF;
  • Holoflag (fake flag on holoduke);
  • "Game over" duketalk when frag/score or time limit is hit;
  • Clock is now decremental if the time limit is set (and will be green);
  • Frag limit is now shown below the clock;
  • More crosshair types;
  • Team games stats on the bonus screen;
  • Target names (can be disabled locally AND globally(current session);
  • New bitfield NFLAGS, similar to ZDaemon's DMFLAGS (use the /nflags# command line):
    • NFLAGS 1: RESERVED FOR THE FUTURE;
    • NFLAGS 2: Disables the in-game color change;
    • NFLAGS 4: Disables the in-game team change;
    • /fixedteams command line removed (it's now part of NFLAGS);
    • NFLAGS 8: Disables target names from the session;
    • NFLAGS 16: Disables the map exit;
    • NFLAGS 32: Force Respawn;
    • NFLAGS 64: Disables the Coop/Team view;
    • NFLAGS 128: Team Modes: Autoaim now also works against Team mates;
    • NFLAGS 256: Team Modes: Trip Bomb laser is not Team colored anymore;
    • NFLAGS 512: Team Modes: Disables the smart Nightvision (glows team mates as well);
    • NFLAGS 1024: CTF Modes: Blocks the Steroids use while carrying the Flag;
    • NFLAGS 2048: CTF Modes: Blocks the Jetpack use while carrying the Flag;
    • NFLAGS 4096: CTF Modes: Disables the HoloFlag;

Bug fixes:

  • Fixed a bug from DOS Duke: underwater Duke sprite for when Duke is half part off water now uses the correct pallete;
  • Fixed a bug on the new frag messages: killing a frozen duke with RPG: the frag message was wrong;
  • Fixed a bug on the new frag messages: being killed by monsters while wielding the pistol/shotgun/chaingun: the frag message was showing a suicide with these weapons;
  • Fixed a bug on the new frag messages: freezer detection on the frag message is now fully functional;

25 may, 2016 - v1.6

Bug fixes:

  • Nightvision was not glowing other players on COOP and DM modes (Thanks twinklestarmate for the report!);

19 march, 2016 - v1.5

Bug fixes:

  • Trip laser color on team modes was messed up on 1.4
  • Fixed a bug on the new frag messages: deaths caused by two way trains/subway cars are now propperly detected as squishes;

15 march, 2016 - v1.4

New stuff:

  • New command line /allowcons to allow the usage of custom cons, otherwise the cons will always be read from the GRP;

12 march, 2016 - v1.3

New stuff:

  • New command line -master that forces the current player to be the master, when in master~slave mode (command line /i0) (Thanks ]-[unter for the sample code for this);
  • TDM start points will be used on DM if no DM start points are found;
  • New console command MINIMALISTFRAGBAR: (0 = NORMAL, 1 = MINIMALIST i.e. on team modes, shows only the team frag/score bar);
  • Changed the behaviour of the FRAGMESSAGES console command: (0 = Old style, 1~10 = Amount of frag messages to show);
  • On team modes the trip bomb laser is now team colored;
  • Team mates can now be seen on the map, like in coop;
  • The nickname of the current player is now displayed at the the bottom-left corner of the screen, right above the HUD, if playing a demo or watching someone's screen via coop/team view;
  • Messages from the chat are now displayed on console, so if a message is missed it can be read by opening the console;
  • New message PLAYER KILLED HIMSELF when using the old death notification messages;
  • New console commands BOTNAME, BOTCOLOR and BOTTEAM;
  • Changed the default keys to WASD style, show oponents weapons option is now ON by default;
  • Changed the bot names;
  • The nDuke.exe now has an icon;

Bug fixes:

  • Fixed a bug from DOS Duke: if the player dies drowning and respawns on an underwater area, he wont spawn drowning (the air_left counter is reseted);
  • Fixed a bug from DOS Duke: when a player dies from an expander explosion, the frag doesnt go anymore for the player that was expanded, but instead goes to the player with the expander;
  • Fixed a bug on the new frag messages: propper detection for the expander explosion kills;
  • Fixed a bug on the new frag messages: map objects that can kill the player (CON command addphealth -1) now display the suicide icon propperly (was using the icon of the last damage taken);
  • Fixed a bug on the new frag messages: when falling from high enough to take damage but not high enough to be insta-killed, the frag messages used the last damage taken icon;
  • Fixed a bug on the new frag messages: when monsters are enabled on non-coop modes the death will be displayed as suicides instead of crashing the game;
  • Fixed a bug on the new frag messages: there was a case of SHRINKER frags that were not being detected properly;
  • Fixed a bug with 3 fragbars on screen and full HUD: the team scores fragbar was unable to be seen (game screen was being rendered above it);
  • Fixed a bug in which the fraglimit was not working as intended on TDM: the limit was being hit by player frags, not team frags (sigh);
  • Fixed a bug related to savegames: nduke would not launch if there were .sav files on the duke folder... sorry for this!

02 may, 2015 - v1.2

Bug fixes:

  • Fixed a very retarded mistake from my part related to fraglimit...(Thanks Nicksta for the bug report!);

15 march, 2015 - v1.1

Bug fixes:

  • Color, team, startweapon, frag and time limit are now saved on demos, so they'll playback correctly now (new demo format);
  • Fixed a mistake i made on the /q command line, now it's back to what it was in DOS Duke;
  • Fixed a bug with rpg's projectile (mistake while trying to detect RPG kills, for the new frag messages);

15 march, 2015 - v1.0

First release, list of changes based on xDuke 19.7.1:

  • New game mode: TDM;
  • Team specific spawn-points(!);
  • Player Colors;
  • New Frag Messages (like on Counter-Strike or Team Fortress 2);
  • In Game Clock;
  • Frag/Score and Time Limit;
  • New Mini HUD;
  • Expander auto aim is now enabled on the partial autoaim mode (and that mode was renamed from BULLETS ONLY to HITSCAN ONLY);
  • New command line /allowtiles to allow the usage of custom .art files, otherwise the .art files will always be read from the GRP;
  • New command line /oldspeedlimit to allow the abuse of the old speed limit, otherwise the speed abuse will be blocked;